#ifndef _ROTATION_H_
#define _ROTATION_H_

#include "Matrix.h"
#include "transform.h"
#include <math.h>

//Add a camera class that can generate primary rays based on eye position, lookat and up vector
class Rotation : public Transform {
public:
	void setx(double p);
	void sety(double p);
	void setz(double p);
};

#endif
